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离线gm
 

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只看楼主 倒序阅读 使用道具 楼主  发表于: 2009-11-11
— 本帖被 dcw99168 执行压帖操作(2010-01-09) —
这是一份网上流传的 1.13 补丁内容, 因为暗黑系列补丁一直有非官方先放出的"习惯", 所以这份列表真实性还是比较可靠的, 显然这是一个提升游戏品质的补丁, 除了新的物品( 超过 10 件暗金, 口水)和词缀外, 还对角色技能特别是技能的显示效果进行了升级. 以下是这份文件的内容:
Features:
-After using weapon swap, there will now be a 1 second cooldown on all abilities and even regular melee attacks.
-You have to be in town for at least 10 seconds to go hostile on another player.
-Fixed numerous hacks that would cause games to crash or another clients game window to crash
-Magic Resistance has been added! It is now the average of all 3 Elemental Resists! (Excluding poison). It will only average the displayed resists, if
you go over the cap you will not be able to compensate for a different low resist this way.
-High-end Class-specific weapon runeword for each class has been added with 3 additional runewords on top of that
-Several Standards of heroes can now be cubed into a new item (Hint: This new item is a key!)
-New Hard nose stance vs. cheating and exploits!
-New and improved Rust storm! Now checks when you enter a game as well as when you exit. Load times have been increased by about 3-10 seconds
depending on connection, but this will prevent "perming" altogether
-Rust Storm also makes a check when you use your Horadric Cube! If you are trying to transmute materials or runes that are already exist on that
particular server you will be force exited and lose those items. Because of this Cube muting will take roughly 2-3 seconds (on a fast connection) to
do
-Over 10 new uniques!
-New Magic and Rare Prefixes and suffixes to offer a more varied experience in the late game!


Classes:  
Amazon:
Javelin and Spear -
Jab - Slight Damage increase per level
Passive and Magic -
All Dodge skill animations are completely cosmetic and no longer can dodge lock your character.
Bow and Crossbow -
Multiple Shot - Damage Reduction now only 15% down from 25%
Guided Arrow - Damage bonus slightly decreased, However it is now based on 5/4 Weapon damage (125%)
Strafe - Damage Reduction now only 15% down from 25%

Assassin:
Traps -
Wake of Fire - Damage increased by a large amount. Trap no longer stunlock players and enemies the way it previously had
Wake of Fire - Now has a slowing effect when it hits an enemy, slows by 20%
Wake of Fire - Bonus synergies added with shock web that increases slow %
Wake of Inferno - Damage greatly increased, Range of inferno greatly increased.
Wake of Inferno - Now has a slowing effect when it hits an enemy, slows by 20%
Wake of Inferno - Bonus synergies added with shock web that increases slow %
Shock Web - Now has a slowing effect if it hits an enemy or player that varies by level (Diminishing returns per level)

Martial Arts -
All charge skills have been given a varying slowing effect which should make these more viable to charge up in PvP and PvM vs. fast bosses. All charge
skills duration now doubled.

Barbarian:
Combat Masteries -
Increased Stamina - Now also grants "Damaged Reduced by X" (not %)
Increased Speed - No longer has a soft cap (Now increases at +2.5%/level)
Natural Resistance - No longer has a soft cap (Now increases +3.5%/level)
Combat Skills -
Leap Attack - The animation is now much quicker
Frenzy - Duration increased to 9 seconds

Druid:
Elemental -
Firestorm - Damage increased greatly in higher levels
Molten Boulder - Damage increased greatly in higher levels
Fissure - Moderate Damage increase
Volcano - Moderate Damage increase
Armageddon - Moderate Damage increase

Shapeshifting -
All Charge skills now have had their duration doubled. And also grant varying slowing effects.

Necromancer:
Summoning:
Skeletal Mages - Life now increases per level and armor has a larger increase than previously
Revive - Skill reworked, There is no longer a duration for this skill. However the amount of Revives you can cast is now significantly decreased. Each
level now increases Damage/movement speed while every few levels will increase # of monsters
Poison and Bone:
Teeth - Damage increased by 20-100% (Much higher in later levels) to offset the new magic resistance
Poison Dagger - Now has a slowing effect that increases with level
Bone Spear - Damage increased by roughly 70-100% to offset the new magic resistance
Bone Spirit - Damage increased by roughly 70-100% to offset the new magic resistance

Paladin:
Defensive Auras -
Defiance - Now has a scaling chance to completely ignore any physical damage taken (soft cap with diminishing return)
Vigor - Added a synergy with prayer to add health regeneration
Salvation - Now has a scaling chance to completely ignore any Magical damage taken (soft cap with diminishing return). This should add some usefulness
to this ability that was lost with the addition of synergies to the lower level resist auras.
Combat -
Blessed Hammer - Damage has been reworked. Increased by approximately 30-50% depending on the skill level you are at to help with the new resists of
players and monsters.
Fist of Heavens - Reworked skill to be more useful vs. monsters. On top of the initial lightning damage, the skill will shoot off a weaker version of
chain lightning. Additionally fist of heavens now has additional synergies for the chain lightning part of the skill.

Sorceress:
Cold Spells -
Glacial Spike - Projectile speed increased by roughly 30%
Chilling Armor - The ice bolt fired from this spell has an increased projectile speed that is increased by nearly threefold
Lightning Spells -
Nova - Now has a few weak synergies
Thunder Storm - Now has a few weak synergies
Fire Spells -
Hydra - Projectiles fired from this summon have had their speed increased roughly 50%

Bugs:
-Aura Stacking has been fixed
-Charge/WW Locking has been removed, these skills will shut off after 6 seconds if they have not reached target or been recast
-Various glitches with paladin auras have been fixed
-Fixed a glitch that would cause certain skills to stop working until quitting and joining another game
-Fixed a few other exploits
-Fixed the massive lag caused by dead summons, ears, and other trash animations
-Several Standards of heroes can now be cubed into a new item (Hint: This new item is a key!)
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离线ajing
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只看该作者 沙发  发表于: 2009-11-18
陷阱ass可以期待一下下了
acc=ajing        STD
acc=hc-ajing   HC
离线ayablear
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只看该作者 板凳  发表于: 2009-12-07
谁能给翻译一下?
我们遵从创造主,我们代替主掌管一切,我们与主同在。
ACC;ayablear, squarepe2,zazzz
离线chunkai

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只看该作者 地板  发表于: 2009-12-28
金山快译翻译的,不要鄙视我。
地貌:
-在使用武器掉换之后,所有的能力和甚至一般的互殴化学浸蚀上现在将会有二分之 1 cooldown 。
-您必须在至少的都市中 10个次品在另外的一个播放器身上变敌方。
-会导致游戏当机的被定盘的多数的砍劈或者另外的客户游戏橱窗当机
-魔术的抵抗力已经被增加!现在是现在所有的 3 平均数元素的抵抗!(不包括毒害).它将会只平均被显示的抵抗,如果
您详细察看您将不能够为一个不同的低抵抗这样赔偿的雷管。
-给每个级的高消费阶层的级-特定的武器 runeword 已经那在顶上与额外的 3 runewords 一起增加
-英雄的数个标准现在能进入一个新的条款之内被幼兽(暗示:这个新的条款是一个牛鼻子!)
-新的稳定嗅到地位和行骗比较和漏洞!
-新又改良的锈狂怒咆哮!现在支票当您报关一个游戏的时候和当您退出的时候。装载时代已经被增加大约 3-10个次品
取决于联接,但是这遗嘱避免完全 " 编组 "
-当您使用您的 Horadric 立方体的时候,锈暴风雨也获得一个支票!如果您正在尝试使材料变形或者诗哪一已经是在那之上存在
您将会是被退出而且丧失那些条款的力量的特定的服务器。因为哑子遗嘱的这立方体概略地拿 2-3个次品 (在一个快速的联接上)到

-超过 10 新的独特!
-新的魔术和稀有的字首和后缀提出最近的游戏一个比较不同的经验!


级:
无乳房者:
标枪和矛-
注射-轻蔑的损坏增加每水平
无利息的和魔术-
所有的推托技能生气完全化妆用而且不再能避开锁住您的记号。
鸭和石弓-
多个应付之款-损坏的减少现在只有 15% 从 25% 下降
被引导的指针-损坏的奖金些微,减少然而它现在以 5|4 武器损坏为基础(125%)
猛烈炮轰-损坏的减少现在只有 15% 从 25% 下降

暗杀者:
存水弯-
火损的守夜根据一个大总数增加。存水弯不再 stunlock 交易者和敌人路它先前有
火的守夜-现在有一个减缓效应当它达到一个敌人, 20% 的慢行的时候
火-奖金综效的守夜以令人感到意外的驱桥臂增加增加慢地%
地狱的守夜-损坏大幅地,增加地狱的范围大幅地。增加
地狱的守夜-现在有一个减缓效应当它达到一个敌人, 20% 的慢行的时候
地狱-奖金综效的守夜以令人感到意外的驱桥臂增加增加慢地%
令人感到意外的驱桥臂-现在有一个减缓效应如果它达到一个敌人或者根据水平改变的播放器(报酬递减每一水平)

武艺-
所有的借项技能已经被给予一改变在 PvP 和 PvM 和快速的老板比较使应该使这些更可使用者索价的效应减慢。所有的借项
技能持续时间现在两倍。

野蛮人:
战斗统治权-
基础增加-现在也允许 " 被损坏的被 X 减少 "(不%)
速率增加-不再有一个软的雷管(现在在 +2.5%|水平增加)
自然的抵抗力-不再有一个软的雷管(现在增加 +3.5%|水平)
战斗技能-
跳跃化学浸蚀-生气现在非常快
狂暴-持续时间增加到 9个次品了

德鲁伊教团员:
元素的-
大爆发-损坏大幅地在较高级的水平中增加
溶解圆石-损坏大幅地在较高级的水平中增加
微缝-中等的损坏增加
火山性-中等的损坏增加
世界末日善恶决战的战场-中等的损坏增加

Shapeshifting -
所有的借项技能现在已经两倍他们的持续时间。以及不动产转让改变减缓效应。

巫师:
召唤:
骨骼魔术师-寿命现在增加每水平,而且装甲有一个较大的增加超过先前
苏醒-重做的技能,不再有一个持续时间作为这一个技能。然而总数苏醒您能投是现在显着地减少。每个
水平现在增加损坏│运输速率当每一少数水平将会增加的时候#怪物
毒物和骨:
牙齿-增加 20-100%(非常高级的在较后的水平中)的损坏弥补新的魔术抵抗力
毒物匕首-现在有以水平增加的一个减缓效应
骨矛-增加大约 70-100% 的损坏弥补新的魔术抵抗力
骨精神-增加大约 70-100% 的损坏弥补新的魔术抵抗力

游侠骑士:
自卫的先兆-
挑战-现在有一个剥落机会完全地驳回被拿的任何的物性损坏(软的雷管用收益递减)
精力-和祈祷增加一个综效加健康的再生
拯救-现在有一个剥落机会完全地驳回被拿的任何的不可思议的损坏. (软的雷管用收益递减)这应该加一些有用性
至与对较下跌的水平抵抗先兆的综效的增添一起遗失的这能力。
战斗-
受祝福的吊销执照-损坏已经被重做。增加约计取决于技能的 30-50% 消除您是在以新抵抗帮助
交易者和怪物。
天堂重做的技能的拳对怪物更可用。在原始闪损坏的顶上,技能将会击断一下跌版本
用铁链锁住闪。另外地天堂的拳现在为链闪技能的一部份有另外的综效。

女魔法师:
一阵的骤寒-
冰的道钉-发射的速率增加了大约 30%
无情的装甲-被点火的冰螺栓从这轮值时间有一发射的增加速率哪一被增加在几乎之前三倍地
闪拼-
新星-现在有一些衰弱的综效
雷雨-现在有一些衰弱的综效
火拼-
长蛇座-从这一个传唤被点火的投射体已经概略地增加他们的速率 50%

疯狂的:
-先兆积堆干燥法已经被定盘
-借项│WW 成块已经被移除,如果他们已经没有达成目标或被重铸,这些技能将会在 6个次品之后关闭
-不同的过失用游侠骑士先兆已经被定盘
-定盘会导致特定的技能停止直到书面收据工作的一个过失而且结合另外的一个游戏
-定盘一些其他的漏洞
-定盘被引起尸体传唤,耳和其他的垃圾生气的巨大的落后
-英雄的数个标准现在能进入一个新的条款之内被幼兽(暗示:这个新的条款是一个牛鼻子!)
高高心心玩游戏,开开心心做人;
灌水要淹死,PK要弄死。
1.09acc:chunkai
离线et-hxy
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只看该作者 4楼 发表于: 2010-01-08
我晕 无乳房者 是什么装备
离线暗夜三少
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只看该作者 5楼 发表于: 2010-01-09
它是指亚马逊的两个大大的,圆圆的......没了吗?